

No, what was needed was a higher resolution and a more consistent frame rate, both of which have been delivered.Įven though very little has changed, the game looks so much fresher and cleaner on PlayStation 4. There’s no need for extra polygons or even better textures in this re-release, the originals are perfect. However, any real Transformers fan knows that the robots are blocky, chunky things, rather than the curvy sculptures found in the Michael Bay movies.

Nothing else has been altered, the textures are the same, the frame rate seems to be locked to 30fps, there are the same number of polygons on screen. Released with little fanfare in early August, the game is a straightforward 1080p version of the original game, with three DLC packs thrown in. Returning to the present day and Fall of Cybertron is the latest game from the Activision back catalogue to be refitted on to PlayStation 4 and Xbox One. In some points, it looked like a child had scribbled crayon across the screen which chugged along as the Unreal engine tried, and often failed, to keep up with the action. It sounds like a good aesthetic in theory, but in practise at 720p the dirty rough textures on the robots, and indeed all of Cybertron, became a bit of a mess. Textures were slow to load in, there was considerable pop up, but my main complaint was in regards to the textures, with each robot being dented and a bit grimey. When the game came out four years ago, the PlayStation 3 and Xbox 360 were simply not up to the task and High Moon’s epic story sometimes got lost as the Unreal engine juddered and clunked.
